Simulasi Proses Pengolahan Data pada Komputer Berbasis Multimedia dalam Bentuk 3 Dimensi
Computer is electronic device that are able to receive, process inputs, and produce output in the form of information.Studying data processing can be obtained from various sources ranging from studying with the experts or reading books.The learning process so far is difficult to understand if it is just an explanation or conventional teaching aids, so that students have their own constraints in understanding the lesson.Therefore media information is built in the form of simulating data processing on multimedia-based computers in 3D.The information provided in the simulation video is in accordance with the reference that has been validated by the lecturer in the field of operating system competence. In testing the Paired Sample t-Test there was an increase in the value of the quiz when using the application rather than using the book in understanding the material of the text data processing by 20.77% and the processing of sound data by 23.16%.And the survey of satisfaction with the application was carried out on 30 students and obtained an overall average yield of 91.70%.So based on the research carried out as a whole the application can be as an interactive alternative media in learning the processing of data on a computer based on the actual process that occurs on a computer in the form of 3-dimensional animation.
N. "Pro.co.id," 4 July 2016. [Online]. Available: http://www.pro.co.id/siklus-pengolahan-data-pada-komputer/. [Accessed 4 April 2018].
W. Saputra and B. E. Purnama, "Pengembangan Multimedia Pemebelajaran Interaktif untuk Mata Kuliah Organisasi Komputer," Journal Speed, p. 8, 2012.
M. A. Firmansyah, "Analisis Hambatan Belajar Mahasiswa Pada Mata Kuliah Statistika," JPPM Vol. 10 No. 2 (2017), pp. 1-13, 2017.
I. N. Fitri, "Pengembangan Dan Analisis Media Pembelajaran Simulasi Merakit Komputer Berbasis Desktop," p. 135, 2017.
T. Unversity, "Panduan Dokumen User Acceptance Test (Uat)," pp. 1-4, 2017.
J. Tyson and T. V. Wilson, "How Computer Keyboards Work," [Online]. Available: https://computer.howstuffworks.com/keyboard2.html. [Accessed 10 Mei 2018]
G. Brown, "How Sound Cards Work," 2014. [Online]. Available: https://www.coursehero.com/file/12801079/How-Sound-Cards-Work/. [Accessed 10 Mei 2018]
B. Simamora, "Bilson Simamora Marketing and Research Center," 25 June 2018. [Online]. Available: http://www.bilsonsimamora.com/skala-pengukuran/. [Accessed 28 June 2018]
Authors who publish with this journal agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License (Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) ) that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).