An Augmented Reality Application for Ancient Human Fossil Education in Digital Learning: Design and User Experience Evaluation

Authors

  • M. Pandu Wilantara Universitas Sriwijaya
  • Dedy Kurniawan Universitas Sriwijaya
  • Ken Ditha Tania Universitas Sriwijaya
  • Dinna Yunika Hardiyanti Universitas Sriwijaya

DOI:

https://doi.org/10.30871/jaic.v10i2.12424

Keywords:

Augmented Reality, User Experience, Education, Ancient Human Fossil, UEQ

Abstract

Learning resources on ancient human fossils are still largely dominated by two-dimensional representations and limited physical access to museum collections, which restrict interactive and contextual learning experiences. This research seeks to design and assess FOSSERA, an Augmented Reality (AR)–based educational application created to display three-dimensional visualizations of ancient human fossil skulls. The application was developed following the Multimedia Development Life Cycle (MDLC) Method, which consists of the phases of conceptualization, design, material collection, assembly, testing, and distribution. User experience evaluation was conducted through a quantitative approach using the User Experience Questionnaire (UEQ) involving 28 respondents who operated the application on Android devices.The evaluation results show that FOSSERA achieved positive mean scores across all six UEQ dimensions. The dimensions of Attractiveness, Perspicuity, and Efficiency obtained relatively high scores, indicating that the application is perceived as visually appealing, easy to understand, and efficient to use. Meanwhile, the dimensions of Dependability, Stimulation, and Novelty received comparatively lower scores, suggesting the need for further improvement in system stability, interactive engagement, and feature innovation. Overall, the findings confirm that the implementation of AR technology in FOSSERA provides a positive user experience and contributes to the development of interactive digital learning media in educational environments.

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Published

2026-04-16

How to Cite

[1]
M. P. Wilantara, D. Kurniawan, K. D. Tania, and D. Y. Hardiyanti, “An Augmented Reality Application for Ancient Human Fossil Education in Digital Learning: Design and User Experience Evaluation”, JAIC, vol. 10, no. 2, pp. 1468–1477, Apr. 2026.

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