Implementation of Finite State Machine Algorithm for Interactive Physics Learning in a 3D Game

  • Nur Budi Nugraha Politeknik Negeri Indramayu
  • Yaqutina Marjani Santosa Politeknik Negeri Indramayu
  • Esti Mulyani Politeknik Negeri Indramayu
Keywords: Physics, Finite State Machine (FSM), 3D Games

Abstract

Physics is a subject taught in high schools as per the established curriculum. Teachers often employ traditional teaching methods where students study independently without active participation, leading to boredom and reduced enthusiasm for learning. Physics is frequently perceived as difficult and perplexing by most students, and the utilization of 3D games as a learning tool can help overcome these challenges. This research aims to integrate the Finite State Machine (FSM) algorithm into a 3D game to create a more effective and engaging learning experience for students. The study employs the waterfall method in application development, encompassing stages such as needs analysis, application design, FSM implementation in games, and game testing and evaluation. 3D physics games have been successfully developed and tested for their feasibility. This game serves as an effective means of entertainment and learning, aiding students in enhancing their understanding of physics subjects. According to the results of a questionnaire with 50 respondents, it is evident that this 3D game is quite user-friendly (90%) and possesses a very good user interface (89%). Approximately 78% of respondents stated that their experience in using the game was very good. Moreover, 82% of respondents found that this educational physics game was highly beneficial for learning physics material.

Downloads

Download data is not yet available.

References

W. Wati and H. Istiqomah, “Game Edukasi Fisika Berbasis Smartphone Android Sebagai Media Pembeajaran Fisika,” Indonesian Journal of Science and Mathematics Education, vol. 2, no. 2, pp. 162–167, Jul. 2019, doi: 10.24042/ijsme.v2i2.4341.

N. B. Nugraha and E. Alimudin, “Mobile Application Development for Tourist Guide in Pekanbaru City,” J Phys Conf Ser, vol. 1430, no. 1, 2020, doi: 10.1088/1742-6596/1430/1/012038.

A. Simaremare, N. A. Promono, D. S. Putri, F. P. P. Mallisa, S. Nabila, and F. Zahra, “Pengembangan Game Edukasi Fisika Berbasis Augmented Reality pada Materi Kinematika untuk Siswa SMA,” Jurnal Ilmiah Pendidikan Fisika, vol. 6, no. 1, p. 203, Apr. 2022, doi: 10.20527/jipf.v6i1.4893.

F. Kadir and Z. Y. Lamasigi, “Game Edukasi Sebagai Media Pembelajaran Fisika Untuk Siswa Kelas X SMK Negeri 1 Boalemo Berbasis Android,” Jurnal Nasional cosPhi, vol. 4, no. 2, pp. 2597–9329, 2020, [Online]. Available: https://tpmuda.wordpress.com/2017/12/17/ma

S. Umrani, “Games based learning: A case of learning Physics using Angry Birds,” Indian J Sci Technol, vol. 13, no. 36, pp. 3778–3784, Sep. 2020, doi: 10.17485/IJST/v13i36.853.

P. M. Ramadhani and S. Sugianto, “Pengembangan Media Pembelajaran Fisika Berbasis Model Educational Games Guna Meningkatkan Minat Belajar Melalui Rolling Box (Ro-Box) Bagi Peserta Didik Kelas X SMA N 2 Semarang,” 2020. [Online]. Available: http://journal.unnes.ac.id/sju/index.php/upej

R. Q. Yakin, Nyoman. P. Suwindra, and B. P. Mardana, “Pengembangan Media Pembelajaran Game Edukasi Fisika Untuk Meningkatkan Motivasi Dan Prestasi Belajar Siswa Pada Materi Gerak-Gerak Lurus,” Jppf, vol. 8, no. 2, pp. 2599–2554, 2018.

Suliyanah et al., “Literature Review on the Use of Educational Physics Games in Improving Learning Outcomes,” in Journal of Physics: Conference Series, IOP Publishing Ltd, Apr. 2021. doi: 10.1088/1742-6596/1805/1/012038.

A. V. Walelang, L. Liliana, and G. S. Budhi, “Game Pembelajaran Fisika Dengan Game Bertipe Adventure Game,” 2020.

R. Andari, “Pemanfaatan Media Pembelajaran Berbasis Game Edukasi Kahoot! Pada Pembelajaran Fisika,” ORBITA. Jurnal Hasil Kajian, Inovasi, dan Aplikasi Pendidikan Fisika, vol. 6, no. 1, 2020, [Online]. Available: https://scholar.google.co.kr/citations?u

S. F. Mahmud and N. B. Nugraha, “Animasi 2d Media Pembelajaran Jaringan Organ Tubuh Manusia Berbasis Mobile,” Jurnal Ilmiah Komputer Grafis, vol. 13, no. 2, pp. 8–13, 2020, [Online]. Available: http://journal.stekom.ac.id/index.php/pixel

F. Rozi and A. Kristari, “Pengembangan Media Pembelajaran Game Edukasi Berbasis Android Pada Mata Pelajaran Fisika Untuk Siswa Kelas Xi Di Sman 1 Tulungagung,” 2020.

I. A. Rizki, H. V. Saphira, Y. Alfarizy, A. D. Saputri, R. Ramadani, and N. Suprapto, “Integration of Adventure Game and Augmented Reality Based on Android in Physics Learning,” International Journal of Interactive Mobile Technologies, vol. 17, no. 1, pp. 4–21, 2023, doi: 10.3991/ijim.v17i01.35211.

Y. Rahmawati, M. M. Febriyana, Y. B. Bhakti, I. A. D. Astuti, and M. Suendarti, “Pengembangan Media Pembelajaran Fisika Berbasis Game Edukasi: Analisis Bibliometrik Menggunakan Software VOSViewer (2017-2022),” Jurnal Penelitian Pembelajaran Fisika, vol. 13, no. 2, pp. 257–266, Oct. 2022, doi: 10.26877/jp2f.v13i2.13170.

aditya Enggar, purba daru Kusuma, and ratna Astuti, “Implementasi Finite State Machine Untuk Npc Pada Game 2d Side-Scroll Shooter Implementation Of Finite-State Machine For Npc In 2d Side Scroll Shooter,” 2022.

R. Latifah, I. Azis, and R. D. Risanty, “Game Edukasi Senyawa Ionik Sebagai Alternatif Media Pembelajaran Menggunakan Finite State Machine,” Komputasi: Jurnal Ilmiah Ilmu Komputer dan Matematika, vol. 18, no. 2, pp. 69–76, 2021, doi: 10.33751/komputasi.v18i2.3629.

D. Jagdale, “Finite State Machine in Game Development,” International Journal of Advanced Research in Science, Communication and Technology, pp. 384–390, Oct. 2021, doi: 10.48175/ijarsct-2062.

K. Fathoni, R. Y. Hakkun, and H. A. T. Nurhadi, “Finite State Machines for Building Believable Non-Playable Character in the Game of Khalid ibn Al-Walid,” in Journal of Physics: Conference Series, Institute of Physics Publishing, Jul. 2020. doi: 10.1088/1742-6596/1577/1/012018.

I. A. A. Refnaldi, “Design an Enemy Non-Player Character in Maze Game Using Finite State Machine Algorithm,” Journal of Computer Engineering: Progress, Application and Technology, vol. 2, no. 01, p. 9, Feb. 2023, doi: 10.25124/cepat.v2i01.5779.

A. Fernando, L. Costaner, M. Devega, and U. Lancang Kuning, “Penerapan Metode Finite State Machine Pada Game Pembelajaran Matematika,” Jurnal Karya Ilmiah Multidisiplin (JURKIM), vol. 3, no. 1, pp. 60–68, 2023.

C. Nissa, R. Darman, I. S. Utami, J. P. Fisika, U. Sultan, and A. Tirtayasa, “Pengembangan media pembelajaran Phygamtion (Physics Game Education) berbasis android pada materi fluida dinamis,” 2021.

N. B. Nugraha, “Game Edukasi Interaktif Pengenalan Tata Surya Berbasis Animasi 2D untuk Siswa Kelas 6 SD,” Jurnal Ilmiah Komputer Grafis, vol. 15, no. 1, pp. 113–120, 2022, [Online]. Available: http://journal.stekom.ac.id/index.php/pixelpage113

J. P. Panganiban, “Gaming in Motion (Gameotion): A Web Portal for Physics-conceptualized Game,” International Journal of Research Publications, vol. 104, no. 1, Jun. 2022, doi: 10.47119/ijrp1001041720223609.

A. Wijaya, T. Fransiska, A. Prasetyo, P. Indah Cahyani, and A. Yohanes Kopong, “Pengembangan Media Pembelajaran Fisika Berbasis Board Game Untuk Meningkatkan Hasil Belajar Fisika Peserta Didik SMA Kelas X,” 2020.

Published
2023-12-06
How to Cite
[1]
N. Nugraha, Y. Santosa, and E. Mulyani, “Implementation of Finite State Machine Algorithm for Interactive Physics Learning in a 3D Game”, JAIC, vol. 7, no. 2, pp. 278-283, Dec. 2023.
Section
Articles