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Vol. 6 No. 2 (2022): Journal of Applied Multimedia and Networking
Vol. 6 No. 2 (2022): Journal of Applied Multimedia and Networking
DOI:
https://doi.org/10.30871/jamn.v6i2
Published:
2022-12-30
Articles
Analysis Analysis Analysis of Virtual Reality-Based Warehouse Simulation Applications Using The Game User Experience Satisfaction Scale Method
yosua millyandi hutagalung, Riwinoto Riwinoto
1-9
pdf
Usability Analysis in Visual Simulation of 8 Department Logistics Building Based on Unity 3D
Marsella Aurora Agustin, Fadli Suandi
10-16
pdf (Bahasa Indonesia)
Game Testing Based on Cultural Content, Who is He: Let Me Out
Ervin Ahmad Nur Hidayanto, Muhammad Ilham Werdiansyah, Riwinoto Riwinoto, Waode Hafizah Ramadhani, Abdurrafi Naufal. S, Fadhli Yahya
17-23
pdf (Bahasa Indonesia)
Implementation of Multi-host Podcast-Based Learning Videos in Multimedia Concept Courses
Feggie Violency Tarigan
24-36
pdf (Bahasa Indonesia)
Effectiveness Analysis and Implementation of Motion Graphics As Information Media For HSE Induction
Agung Riyadi, Miranda Valen
37-47
pdf (Bahasa Indonesia)
Measurement of User Experience in Augmented Reality-Based Occupational Health and Safety Fire Simulation Application
Bisma Khairunnas, Riwinoto Riwinoto
48-55
pdf (Bahasa Indonesia)
Analisis Pengaruh Multiplayer services terhadap Daya Tarik Game MOBA
Tofent Tofent, Hendi Sama
56-63
pdf (Bahasa Indonesia)
Journal of Pre-Production Process of Careful Ebook Farming with Planting Calendar
Husnu Tazkiya Ulwah, Yuni Nur Rohmatilah, Amata Fami
64-70
pdf (Bahasa Indonesia)
Media Presentation in the Form of Motion Graphic (Case Study: Production Process of Heartbeat Kepri Malam Batam Tv)
Evaliata Br Sembiring
71-83
pdf (Bahasa Indonesia)
Analisis User Interface Pada Website TFME Interactive Learning Media Dengan Heuristic Evaluation
Resa Putri Jelita, Sandi Prasetyaningsih
84-95
pdf (Bahasa Indonesia)
Language
English
Bahasa Indonesia