Interactivity and convenience in live commerce: The mediating role of positive affect in Generation Z impulse buying

Authors

  • Habibah Yasmin Pramesti Management Study Program, University of Riau, Pekanbaru, Indonesia
  • Abd. Rasyid Syamsuri Management Study Program, University of Riau, Pekanbaru, Indonesia
  • Sharnuke Asrilsyak Management Study Program, University of Riau, Pekanbaru, Indonesia

DOI:

https://doi.org/10.30871/jaba.13300

Keywords:

Interactivity, Convenience, Positive Affect, Impulse Buying, Live Commerce, TikTok Live

Abstract

This study aims to analyze the influence of interactivity and convenience of TikTok Live on impulse buying of clothing products, with positive affect as a mediating variable among Generation Z in Pekanbaru City. This research uses a quantitative approach with a survey method. The study population consists of Generation Z in Pekanbaru City who have purchased clothing products through TikTok Live, with a sample size of 200 respondents selected using a purposive sampling technique. Data were collected through online questionnaires and analyzed using the PLS-SEM method. The results show that interactivity and convenience have a positive and significant effect on positive affect. In addition, interactivity and convenience also have a positive and significant effect on impulse buying. Positive affect was also found to have a positive and significant effect on impulse buying. Furthermore, the results of the analysis prove that positive affect acts as a mediating variable that strengthens the influence of both interactivity and convenience on impulse buying.

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Published

2026-10-07

How to Cite

Pramesti, H. Y., Syamsuri, A. R., & Asrilsyak, S. (2026). Interactivity and convenience in live commerce: The mediating role of positive affect in Generation Z impulse buying. Journal of Applied Business Administration, 10(2), 391–406. https://doi.org/10.30871/jaba.13300