Designing Visual Novel Games as Alternative Learning Media for Introduction to the Origins of Javanese Script for Gen Z

Authors

  • Syaila Purwanto Politeknik Elektronika Negeri Surabaya
  • Marwah Mahayaidha Harditama
  • Miranda Rizky Prasetya
  • Achsanul Khluq Banis Dhiya Ulhaq
  • Muhammad Raditya Wicaksono

Keywords:

Visual Novel, Generation Z, MDLC, Local Culture, Digital Education, Javanese Script

Abstract

The visual novel "Aji Saka and the Origin of Javanese Script" is designed as a digital-based interactive media to introduce local culture, especially the origin of Javanese script, to the younger generation, especially Generation Z. Generation Z is a group that was born and grew up in the digital era with characteristics that are very familiar with technology, social media, and interactive applications, so they have a more effective learning style through digital and visual media. This game was developed using the Multimedia Development Life Cycle (MDLC) method which consists of six systematic stages, from concept to distribution. The final product is an educational interactive media that presents the legend of Aji Saka in the form of an interesting visual and textual narrative. User evaluation shows a significant increase in understanding with an average of 4.538/5 (90%), as well as a positive user experience in terms of usability.

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Published

2026-01-13