Level of Detail Optimization and Occlusion Culling in Aaron Lost in the Jungle Game
Abstract
This research analyzes the effectiveness of Culling Occlusion optimization techniques and
Level of Detail (LOD) optimization techniques in improving the performance of non-optimized 3D games.
optimized. Using quantitative research methods with an experimental approach.
experimental approach. Culling Occlusion is a technique that hides objects that are not visible to the player.
that are not visible to the player, while LOD is a technique thatLOD is a technique that displays a version of the object with reduced detail based on the distance
The results show that by using the LOD technique managed to increase the FPS by 107%, while using the
Occlusion Culling technique only marginally improved by 19%. This finding indicates that while both techniques are effective in optimizing performance, the LOD technique provides a
both techniques are effective in optimizing performance, the LOD technique provides a more significant improvement
more significant.