Level of Detail Optimization and Occlusion Culling in Aaron Lost in the Jungle Game
DOI:
https://doi.org/10.30871/jamn.v8i2.8020Keywords:
Unity, Level of detail, Occlusion Culling, Game, OptimasiAbstract
This research analyzes the effectiveness of Culling Occlusion optimization techniques and
Level of Detail (LOD) optimization techniques in improving the performance of non-optimized 3D games.
optimized. Using quantitative research methods with an experimental approach.
experimental approach. Culling Occlusion is a technique that hides objects that are not visible to the player.
that are not visible to the player, while LOD is a technique thatLOD is a technique that displays a version of the object with reduced detail based on the distance
The results show that by using the LOD technique managed to increase the FPS by 107%, while using the
Occlusion Culling technique only marginally improved by 19%. This finding indicates that while both techniques are effective in optimizing performance, the LOD technique provides a
both techniques are effective in optimizing performance, the LOD technique provides a more significant improvement
more significant.