Implementasi Metode Pose to Pose dalam Perancangan Ekspresi dan Gestur Pada Karakter Deka dan Dara dari Animasi 3D Ficusia

Penulis

  • Azmah Shabiratin Teknik Informatika, Politeknik Negeri Batam
  • Mariska Mulia Teknik Informatika, Politeknik Negeri Batam
  • Afdhol Wahyudi Teknik Informatika, Politeknik Negeri Batam

DOI:

https://doi.org/10.30871/deca.v7i1.4254

Kata Kunci:

animation, 3D animation, pose to pose, Blender

Abstrak

As technology builds up, the multimedia process is also evolving. Animation is one of the entertainment media that people of all ages enjoy. All of them appreciate animation. One of the issues that occurs in animating is the expression and gestures that aren't strong enough. An animation's message and atmosphere can be conveyed through these two elements. One technique animators can use is called the pose to pose method. The purpose of this paper is to describe the expressions and gestures process of characters from the 3D Animation Series Ficusia using the pose to pose method. Two characters from this animation were used to compose this research by setting the keyframe to identify the key pose, timing, and spacing, and considering the total number of frames used. This research was conducted using Blender.  

Unduhan

Data unduhan belum tersedia.

Referensi

Permadi, J. B. (2013). Analisis Akting dalam Animasi Karakter Amatir dengan Tolok Ukur Profesional. Humaniora Binus, 4(2), 1199-1202.

Salmon, S. F., Tulenan, V., & Sugiarso, B. A. (2017). Penggunaan Metode Pose to Pose dalam Pembuatan Animasi 3D Tarian Minahasa Maengket. Jurnal Teknik Informatika, 12(1).

Wira, S. (2017). Industri Animasi Melaju Pesat Wartapilihan.com. Diakses pada 7 Juni 2022, dari https://wartapilihan.com/industri-animasi-melaju-pesat/

Zebua, T., Nadeak, B., & Sinaga, S. B. (2020). Pengenalan Dasar Aplikasi Blender 3D dalam Pembuatan Animasi 3D. Jurnal ABDIMAS Budi Darma, 1(1), 18-21.

Diterbitkan

2025-11-03