PERAN CONCEPT ART DALAM PEMBUATAN PROYEK FILM ANIMASI BATIK GIRL - FICUSIA
Abstract
Currently, the number of drug users is increasing every year. This problem is not only faced by Indonesian people, but also almost all countries. From the statement of the National Narcotics Agency (BNN), there were 851 cases of drug abuse involving a total of 1350 suspects in 2022. And the data increased from the previous year. Many people already know that drugs are prohibited items that are very dangerous because they not only harm the users themselves, but also the people around them because they can cause symptoms such as dependence, hallucinations and convulsions. It is therefore very important to remind relatives or friends to avoid drugs because if they use drugs, they have to deal with the law and can be imprisoned for a long time. Based on this problem, Yayasan Cinderella Indonesia worked with the police to give jobs to female prisoners where the proceeds would be donated to people in need. The foundation then came up with the idea to create an animation project to inform the public about the dangers of drugs. And in 2021, Cinderella Foundation collaborated with Politeknik Negeri Batam in creating an animated film project entitled Ficusia.
Downloads
References
Abdi, H. (2022, July 11). 13 Macam Desain dan Penjelasannya yang Lengkap, Kenali Perbedaannya. https://www.liputan6.com/hot/read/5010143/13-macam-desain-dan-penjelasannya-yang-lengkap-kenali-perbedaannya
Adams, E. (2010). Fundamentals of Game Design (2nd Ed). New Riders: Berkeley, CA. Chapter 12 – General Principles of Level Design (2013). https://ocw.metu.edu.tr/mod/resource/view.php?id=2142
Cinderella Indonesia. (2020, June 15). https://cinderellaindonesia.com/
Fitzgerald, R. (2019, September 06). What is Concept Art?. https://www.cgspectrum.com/blog/what-is-concept-art
Harahap, S.R. (2019). Teknik Sinematografi Dalam Menggambarkan Pesan Optimisme Melalui Film Tenggelamnya Kapal Van Der Wijck. Pena Cendikia, 2(1).
Humas BNN. (2022, September 7). Hindari Narkotika Cerdaskan Generasi Muda Bangsa. https://bnn.go.id/hindari-narkotika-cerdaskan-generasi-muda-bangsa/
Inceer, M. (2007). An Analysis of the Opening Credit Sequence in Film (Senior Thesis, University of Pennsylvania).
Putra, J., Rahmansyah, A., & Denanda, T. R. (2021). Perancangan Concept Art Untuk Game Action "Special Rescue Team". eProceedings of Art & Design, 8(3).
Utami, S.N. (2023, May 04). Desain: Pengertian dan Prinsip-Prinsipnya. https://www.kompas.com/skola/read/2023/05/04/170000469/desain--pengertian-dan-prinsip-prinsipnya?page=all
Witabora, J. (2012). Peran dan Perkembangan Ilustrasi. Humaniora, 3(2), 659–659. https://doi.org/10.21512/humaniora.v3i2.3410
Rhani, A.R.M., & Nailufar, N.N. (2020, October 13). Apa itu Gambar Digital?. https://www.kompas.com/skola/read/2020/10/13/180340869/apa-itu-gambar-digital?page=all
Rori, R. A. Y., & Wahyudi, A. T. (2022). Proses Kreatif Pembuatan Desain Karakter dalam Karya Ilustrasi. Jurnal DKV Adiwarna, 1, 9.
Copyright (c) 2023 Rangga Syahputra Ramadhan
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.