JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING https://jurnal.polibatam.ac.id/index.php/JAMN <p>Journal of Applied Multimedia and Networking (JAMN) is&nbsp;a peer-reviewed open access journal published by Study Program of Multimedia and Networking, Politeknik Negeri Batam. The JAMN is issued 2 times a year in electronic form. The electronic pdf version is accessible on the internet free of charge. We encourage all interested contributors to submit their work for consideration. <em>e</em>-ISSN:&nbsp;2548-6853</p> Politeknik Negeri Batam en-US JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING 2548-6853 Comparative Analysis of Occlusion Culling & LOD Group Optimization Techniques in Mahakarya Vokasi VR Game with Oculus Quest 2 VR Device https://jurnal.polibatam.ac.id/index.php/JAMN/article/view/7985 <p>Penelitian ini bertujuan untuk mengoptimalkan kinerja grafis dalam pengembangan <em>game</em> VR Mahakarya Vokasi dengan menggunakan teknik optimasi <em>Occlusion Culling</em> dan <em>Level of Detail Group </em>(LOD). Melalui analisis data menggunakan <em>Profiler</em> dan <em>Profiler Analyzer</em>, penulis menganalisis parameter <em>rendering</em> seperti <em>Setpass Calls, Draw Calls, Batches, Triangles, Vertices, Used Texture, Render Texture, Used Buffers</em>, dan lain-lain. Hasil penelitian menunjukkan bahwa penggunaan teknik optimasi <em>Occlusion Culling </em>dapat signifikan meningkatkan <em>Frame Per Second</em> (FPS) sebesar 13,26%, sementara teknik optimasi LOD tidak memberikan perubahan yang signifikan. Meskipun beberapa parameter tidak menunjukkan perubahan yang signifikan, penting untuk terus memantau dan mengoptimalkan parameter ini untuk menjaga kinerja <em>game</em> secara optimal. Penelitian ini memberikan panduan yang jelas bagi pengembang <em>game</em> VR dengan <em>gameplay</em> <em>adventure</em> dalam memilih teknik optimasi yang tepat untuk menciptakan pengalaman pengguna yang lebih stabil dan responsif.</p> Anandika Prima Bayu Kusuma Riwinoto Riwinoto ##submission.copyrightStatement## 2025-01-24 2025-01-24 8 2 1 12 10.30871/jamn.v8i2.7985 Application of the Design Thinking Method in UI/UX Design Model for the Daur Minyak Application https://jurnal.polibatam.ac.id/index.php/JAMN/article/view/8897 <p>The Daur Minyak application is designed as a used cooking oil pick-up service, allowing customers to sell their oil, while the service buys and collects it. The app aims to tackle environmental issues caused by improper disposal of used oil. It provides a sustainable solution by enabling users to sell oil that is no longer safe for cooking, in partnership with PT. MBIO. This study focuses on proposing a UI/UX model for the Daur Minyak application using the design thinking method, which includes five stages: Empathize, Define, Ideate, Prototype, and Testing. The prototype was built using Figma and was tested on 12 respondents. Usability was measured with the System Usability Scale (SUS), where the app received a high score of 90, indicating a positive user experience. This design approach aims to create an intuitive and functional app to support efficient used oil management</p> Muhamad Roihan AlAzhari Ricky Indrawan Didit Widiatmoko Soewardikoen Dandi Yunidar ##submission.copyrightStatement## 2024-12-31 2024-12-31 8 2 13 22 10.30871/jamn.v8i2.8897 Perancangan Video Animasi 3d Iklan Layanan Masyarakat Sebagai Pengenalan Pemilahan Sampah Kepada Masyarakat Kota Mojokerto https://jurnal.polibatam.ac.id/index.php/JAMN/article/view/9014 <p>The increasing population growth every year results in a number of social problems, one of which is waste management. If permitted, this issue can lead to various problems related to aesthetics, sanitation, health, and the environment. Mojokerto City is one of the cities experiencing an annual increase in waste volume, indicating that the community in Mojokerto has limited knowledge about waste sorting. Therefore, the aim of this research is to design a 3D animated Public Service Advertisement for community service that introduces waste sorting to the people of Mojokerto City, and then to test the results of the design. The Public Service Advertisement is created using 3D animation with the Multimedia Development Life Cycle (MDLC) method, which includes several stages: concept, design, material collecting, assembly, testing, and distribution. This 3D animated Public Service Advertisement has a duration of 2 minutes and 40 seconds, in mp4 format, with a resolution of 1280x720. It is distributed through social media <em>platform</em>s, specifically YouTube. The Public Service Advertisement. has been tested with media experts resulting in 79.44%, Then, it was tested with content experts resulting in 85.67%, and finally, media testing was conducted with the audience, yielding a result of 84.55%. So that this 3D animated Public Service Advertisement can be utilized as an introduction to waste management for the people of Mojokerto City. It is hoped that the presence of this 3D animated community service advertisement will be beneficial to the entire community of Mojokerto City and help reduce improper waste disposal.</p> Ahmad Maulana Arsaq Joko Samodra Nuril Kusuma Wardani ##submission.copyrightStatement## 2024-12-31 2024-12-31 8 2 23 34 10.30871/jamn.v8i2.9014 Perancangan Animasi 3D Pylo dan Sofie Mengenalkan Cara Berpikir Rasionalisme https://jurnal.polibatam.ac.id/index.php/JAMN/article/view/9015 <p>The era of Industry 4.0 integrates technology in physical, biological, and digital dimensions, introducing new complexities into our lives. However, the understanding of philosophy, especially rationalism, is often neglected in media. This study aims to design media that are contemporary and to test the media on audiences. To address this, 3D animation was adopted as a means to introduce the concept of rationalism in an engaging and easily understandable manner. The MDLC (Multimedia Development Life Cycle) method was used in developing the animated film "Pylo and Sofie." The film design process went through six stages: concept, design, material collection, production, testing, and distribution. The film, with a duration of 5 minutes and 19 seconds, was uploaded on YouTube and evaluated by 30 viewers via a Google Form questionnaire distributed through WhatsApp and Discord. The film successfully conveyed the concept of rationalism. Positive responses from viewers, with an average score index of 86.29%, rated it as "Highly Suitable" in the evaluation, indicating the film's success in capturing interest and clearly conveying the concept. The evaluation results confirm that "Pylo and Sofie" is effective as an educational tool to enhance public understanding of the concept of rational thinking.</p> Nanda Satria Putra Mitra Istiar Wardhana Bunga Fefiana Mustikasari Nuril Kusuma Wardani ##submission.copyrightStatement## 2024-12-31 2024-12-31 8 2 35 46 10.30871/jamn.v8i2.9015 An Information Technology (IT) Governance Audit Using COBIT 2019 at PT SMOE Indonesia https://jurnal.polibatam.ac.id/index.php/JAMN/article/view/9067 <p>Information technology governance is an important part of the Company. Every Company that has implemented information technology in its activities must have good IT governance so that the company's business goals can be achieved with optimal utilization of information technology. This study examines the implementation of information technology governance at PT. SMOE Indonesia with the aim of improving information security. In this context, the information technology governance audit uses the COBIT 2019 framework. The audit was conducted to determine the domains and processes that exist at PT. SMOE Indonesia, the domains and processes used are APO13 and DSS05. The audit was conducted to determine the level of capability of each IT process running at PT. SMOE Indonesia</p> Depri Al Mouf Festy Winda Sari ##submission.copyrightStatement## 2025-01-09 2025-01-09 8 2 47 58 10.30871/jamn.v8i2.9067 Perancangan Dan Analisis Desain Maskot Sebagai Representasi Identitas Visual Bagian Promosi Badan Pengusahaan Batam https://jurnal.polibatam.ac.id/index.php/JAMN/article/view/8014 <p>Hingga saat ini, kegiatan promosi Badan Pengusahaan Batam (BP Batam) yang dilakukan oleh Bagian Promosi BP Batam belum memiliki maskot resmi yang dapat merepresentasikan identitas visual Promosi BP Batam. Perancangan maskot promosi BP Batam sebagai langkah yang tepat untuk merepresentasikan identitas visual yang kuat dalam meningkatkan investasi dan membangun citra positif instansi kepada masyarakat terutama masyarakat yang bergerak di dunia usaha, baik lokal maupun asing. Maskot Promosi BP Batam terinspirasi dari logo BP Batam yang merupakan seekor burung elang laut yang bernama SI PRIMA sebagai wujud tugas Bagian Promosi BP Batam untuk memberikan pelayanan PRIMA dalam meningkatkan INVESTASI, promosi dan industri kota Batam. Maskot SI PRIMA bergambar burung elang laut jantan dengan memakai baju dinas BP Batam dan dipadupadankan dengan ciri khas adat Melayu. Perancangan maskot menggunakan metode design thinking dan metode kuantitatif deskriptif untuk mengukur tingkat ketercapaian tujuan perancangan dan analisis maskot SI PRIMA sebagai representasi identitas visual Promosi BP Batam. Hasil pengujian user testing pada penelitian ini menunjukkan dari aspek visual dan aspek media bahwa berdasarkan pada skala ketercapaian tujuan perancangan maskot SI PRIMA dalam bentuk 2 dimensi sebagai representasi identitas visual Promosi BP Batam berhasil berada pada tingkat positif atau sangat baik dalam rentang 75,1% - 100%.</p> Rizki Rahmadhani Cokrodirjo Fadli Suandi ##submission.copyrightStatement## 2025-01-08 2025-01-08 8 2 59 69 10.30871/jamn.v8i2.8014 Implementasi Efek Warp Stabilizer dalam Pembuatan Video Profil Program Studi Teknik Mesin https://jurnal.polibatam.ac.id/index.php/JAMN/article/view/8017 <p>The instability of video recordings is a common issue that often occurs during recording, especially when using limited equipment or in uncontrolled situations. This problem can become serious when it is not possible to re-record. Therefore, a solution is needed at the video editing stage. One existing solution is using the warp stabilizer effect in Adobe Premiere Pro. Based on research conducted on the profile video of the Mechanical Engineering Study Program, there were 8 recordings that experienced this issue according to the profile video creators. Alpha testing resulted in 6 video recordings being categorized as unstable. Then, beta testing yielded 95.33% in the unstable category, 89.37% in the very unstable category, and 91.36% overall, which means that the implementation of the warp stabilizer is very effective in reducing instability, making the profile video of the Mechanical Engineering Study Program more professional.</p> Rifki Muhazzar Sandi Prasetyaningsih ##submission.copyrightStatement## 2025-01-08 2025-01-08 8 2 70 77 10.30871/jamn.v8i2.8017 Design of a Web-based Asset Management Information System at PT Feen Marine https://jurnal.polibatam.ac.id/index.php/JAMN/article/view/8012 <p><span style="vertical-align: inherit;"><span style="vertical-align: inherit;">Pembuatan sistem informasi manajemen aset yang dapat </span></span><br><span style="vertical-align: inherit;"><span style="vertical-align: inherit;">menunjukkan bagaimana seluruh aset dikelola merupakan tujuan dari penelitian ini. Penelitian ini </span><span style="vertical-align: inherit;">dilatarbelakangi </span></span><br><span style="vertical-align: inherit;"><span style="vertical-align: inherit;">oleh PT Feen Marine yang memerlukan suatu </span></span><br><span style="vertical-align: inherit;"><span style="vertical-align: inherit;">sistem informasi yang dapat menyampaikan informasi aset dengan cepat dan tepat. Hal ini disebabkan oleh </span></span><br><span style="vertical-align: inherit;"><span style="vertical-align: inherit;">tidak efisiennya penggunaan Microsoft Excel secara manual dalam memberikan informasi aset. Organisasi </span></span><br><span style="vertical-align: inherit;"><span style="vertical-align: inherit;">juga dapat menangani informasi aset penelitian dengan lebih mudah dengan </span></span><br><span style="vertical-align: inherit;"><span style="vertical-align: inherit;">penggunaan sistem informasi ini. Berdasarkan grafik peringkat persentil SUS, </span></span><br><span style="vertical-align: inherit;"><span style="vertical-align: inherit;">sistem informasi manajemen aset responden memperoleh </span></span><br><span style="vertical-align: inherit;"><span style="vertical-align: inherit;">nilai evaluasi akhir sebesar 81 termasuk nilai A sehingga konsumen dapat </span></span><br><span style="vertical-align: inherit;"><span style="vertical-align: inherit;">menggunakannya dengan mudah. agar pengguna dapat memperoleh </span></span><br><span style="vertical-align: inherit;"><span style="vertical-align: inherit;">layanan informasi yang diperlukan dengan mudah.</span></span></p> Arie Kurnia Abdi Muhammad Idris ##submission.copyrightStatement## 2025-01-08 2025-01-08 8 2 78 87 10.30871/jamn.v8i2.8012 Level of Detail Optimization and Occlusion Culling in Aaron Lost in the Jungle Game https://jurnal.polibatam.ac.id/index.php/JAMN/article/view/8020 <p>This research analyzes the effectiveness of Culling Occlusion optimization techniques and<br>Level of Detail (LOD) optimization techniques in improving the performance of non-optimized 3D games.<br>optimized. Using quantitative research methods with an experimental approach.<br>experimental approach. Culling Occlusion is a technique that hides objects that are not visible to the player.<br>that are not visible to the player, while LOD is a technique thatLOD is a technique that displays a version of the object with reduced detail based on the distance<br>The results show that by using the LOD technique managed to increase the FPS by 107%, while using the<br>Occlusion Culling technique only marginally improved by 19%. This finding indicates that while both techniques are effective in optimizing performance, the LOD technique provides a<br>both techniques are effective in optimizing performance, the LOD technique provides a more significant improvement<br>more significant.</p> Frans Anderson Simatupang Dwi Amalia Purnamasari ##submission.copyrightStatement## 2025-01-08 2025-01-08 8 2 88 94 10.30871/jamn.v8i2.8020 A Comparative Analysis Of Cycles & Eevee Render Engines In Blender Using The Quasi-Monte Carlo Method To Enhance Rendering Quality At PT. Labtech Penta International https://jurnal.polibatam.ac.id/index.php/JAMN/article/view/7909 <table width="593"> <tbody> <tr> <td width="387"> <p>This research focuses on analyzing the comparison between Cycles and Eevee render engines within the open-source software Blender 3D. The test results will assist PT. Labtech Penta International and users of three-dimensional applications in selecting the appropriate render engine for 3D model projects with still image outputs. The study aims to find configurations between Cycles and Eevee render engines or investigate them using the Quasi-Monte Carlo method, where the values or configurations in the settings of each render engine are tested using multiple samples. In each sample, the values or configurations are randomly adjusted.</p> <p>The measurement parameters for this test use three variables: rendering speed, size of the rendered file output, and image quality of the render result, taking into account the vertices and texture nodes on the 3D object. The results of this study indicate that Eevee outperforms Cycles in terms of rendering speed, while Cycles and Eevee produce similar file sizes in their render outputs. Regarding image quality, the results show that Cycles is superior to Eevee. The research aims to find a solution for rendering at PT. Labtech Penta International with stable and effective configurations.</p> </td> </tr> </tbody> </table> Aragani Timur Kanistren Muhammad Liannardie ##submission.copyrightStatement## 2025-01-08 2025-01-08 8 2 95 106 10.30871/jamn.v8i2.7909